Dog and Sheep spawning duration? with 1 on keyboard, in game comments we can collect ideas for upgrade, we have another room get a machine gun and weaker items instead of unlimited, and items to fill the hp and mana rpg for magic, but than it have to be implementd in game or short/gdd, if you did not discover animals with 1 key, already, than the feature was not good enough gameplay discovery (keep no db/central storage)
we have lot of options: using RPG elements, complete with a medieval fantasy world . But there’s a twist: you’ll need to design your game in such a way that the 7 raw skills (strength, speed, agility, defense, attack, morale, and discipline) - directly influence gameplay. Your goal is to craft engaging mechanics where these stats dynamically change the experience, making the game easier or harder based on player choices. https://itch.io/jam/level-up-rpg-jam
Answers and implementation/tech. for optional changes, goes here:
Title: Zombie game is free here, opt 2nd player assistant, double room question
The game is now about 4mb base of unity webgl and 8mb for the half room
-additional room coould get it 20mb if it is major acceptable for webgl2
-what makes more sense to add a second room or double size than character style?
-door between rooms, if than, to collect 8 pumpkins to get door open
-instead pressing space to switch the weapon magic spells magic item
-animal spell get zombies to following sheep, dogs (or get us a free cat 3d) **
-what could improve the game, do you have the ultimative ideas ?
** (but keep 2. player optional assistant zombie/all move on flat ground)
(playable in webgl2 browser of current prototype, adjust there your notice:)
https://investus.itch.io/zombietoyscouchmultiplayers2
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Dog and Sheep spawning duration? with 1 on keyboard, in game comments we can collect ideas for upgrade, we have another room get a machine gun and weaker items instead of unlimited, and items to fill the hp and mana rpg for magic, but than it have to be implementd in game or short/gdd, if you did not discover animals with 1 key, already, than the feature was not good enough gameplay discovery (keep no db/central storage)
we have lot of options: using RPG elements, complete with a medieval fantasy world . But there’s a twist: you’ll need to design your game in such a way that the 7 raw skills (strength, speed, agility, defense, attack, morale, and discipline) - directly influence gameplay. Your goal is to craft engaging mechanics where these stats dynamically change the experience, making the game easier or harder based on player choices. https://itch.io/jam/level-up-rpg-jam
Answers and implementation/tech. for optional changes, goes here: Title: Zombie game is free here, opt 2nd player assistant, double room question The game is now about 4mb base of unity webgl and 8mb for the half room -additional room coould get it 20mb if it is major acceptable for webgl2 -what makes more sense to add a second room or double size than character style? -door between rooms, if than, to collect 8 pumpkins to get door open -instead pressing space to switch the weapon magic spells magic item -animal spell get zombies to following sheep, dogs (or get us a free cat 3d) ** -what could improve the game, do you have the ultimative ideas ? ** (but keep 2. player optional assistant zombie/all move on flat ground) (playable in webgl2 browser of current prototype, adjust there your notice:) https://investus.itch.io/zombietoyscouchmultiplayers2