12MB Local-Multiplayer:Couch Free:Game  WebGL2 for 1/2.Player/s, 2 is Red Zombie Assistant  

Undead red zombie toys shooter can follow/help against all enemies to rescue/keep main Player Character alive (2 players can play or just move the main character)

___Faq: Why does a dog / sheep appear on screen, becaause you can press key    (1  follow the zombies to see it )
1 to spawn a walking animal (comment the cat/walk duration in, or dbould fi cloese her, if you have a royalty free cat textured 3d model that fits to game, like dog sheep )
Space to change weapons, for both players, the player 2 in red is optional to play by return arrows.

Special Assistant Player 2 gets a  prototype for next games, it is optional as undead red zombie to follow/help against all enemies to rescue/keep Player 1 alive!

Keys; unlocks after Loading:  Please wait RED is, Loading !      (dark red screen indicator, mini template)

Arrows Keys UpDownLeftRight and Enter for Player 2 Assistant (red, is a zombie undead by direction)

WASD and CTRL for Player 1 is Main Character (green)  {mouse aim by click}

Key 1    if the Sheep is ready it can spawn and enemies goes to the sheep

Space  Change Items/Weapons/Magic/Wards/Lightning/Ice/Splat

Get them a bit in distance walk to zombies to unilize your magics.

Ally is now dog and than sheep , by turning by pressing key 1 if it is ready scored.

-- -Features:

Timer at bottom right with Seconds and Score

Dog and Sheep is a Allay that can be spelled if enough scores

Red Player2 that is RED is undead bodyguard of GREEN Player1

Direction Moving forces to the the same aim direction for spells/attacks

Player1 can hold and aim the spell that rotates around if not moving

Smoth player controller movement for both Players in movement and keyboard

---Ideas:

character than has style of witch and broom to fly to spell the animal magic

walking cat like dog and sheep that the zombies following on ready spell

door than 2. room, or read the comment, note try first, than clarify advice

---Todo/optional changes: on move direction to turn-ing , timer os survival and release a dog, on screen keyboard at least for main character or find a way for 2 players,

bugs: switching bug, on release sheep safe is only wait till no other key till spawn, switch item needs walk to fix; Spinningtop is riggidbody;  shadows on build;

estetics: if you find good free characters to bring  main character but keep the magaic spell wards ongoing

It is funny how zombies walk to the animals like sheep and to the moving dog.

___Collectable Item-Based on next challange:____________________________
animals ( dog, sheep ), Player 2 (red with arrows and enter)
weapons ( magic ward, machine/gun, stink bomb)
recharging (by collecting mana shells, hp)

___ideas improve gameplay than post and motivate with  you thoughts?______

Updated 14 days ago
StatusReleased
PlatformsHTML5
Authorinvestus.itch.io
GenreAction, Shooter, Survival
Made withUnity
Tags3D, couch, Idle, Third-Person Shooter, Two Player, Unity, Zombies
Average sessionA few minutes
InputsKeyboard
MultiplayerLocal multiplayer
Player count1 - 2

Comments

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(3 edits)

Dog and Sheep spawning duration? with 1 on keyboard, in game comments we can collect ideas for upgrade, we have another room get a machine gun and weaker items instead of unlimited, and items to fill the hp and mana rpg for magic, but than it have to be implementd in game or short/gdd, if you did not discover animals with 1 key, already, than the feature was not good enough gameplay discovery (keep no db/central storage)

we have lot of options: using RPG elements, complete with a medieval fantasy world . But there’s a twist: you’ll need to design your game in such a way that the 7 raw skills (strength, speed, agility, defense, attack, morale, and discipline) - directly influence gameplay. Your goal is to craft engaging mechanics where these stats dynamically change the experience, making the game easier or harder based on player choices. https://itch.io/jam/level-up-rpg-jam

Answers and implementation/tech. for optional changes, goes here: Title: Zombie game is free here, opt 2nd player assistant, double room question The game is now about 4mb base of unity webgl and 8mb for the half room -additional room coould get it 20mb if it is major acceptable for webgl2 -what makes more sense to add a second room or double size than character style? -door between rooms, if than, to collect 8 pumpkins to get door open -instead pressing space to switch the weapon magic spells magic item -animal spell get zombies to following sheep, dogs (or get us a free cat 3d) ** -what could improve the game, do you have the ultimative ideas ? ** (but keep 2. player optional assistant zombie/all move on flat ground) (playable in webgl2 browser of current prototype, adjust there your notice:) https://investus.itch.io/zombietoyscouchmultiplayers2