ZombieToysCouchMultiPlayers2
12MB Local-Multiplayer:Couch Free:Game WebGL2 for 1/2.Player/s, 2 is Red Zombie Assistant
Undead red zombie toys shooter can follow/help against all enemies to rescue/keep main Player Character alive (2 players can play or just move the main character)
Special Assistant Player 2 gets a prototype for next games, it is optional as undead red zombie to follow/help against all enemies to rescue/keep Player 1 alive!
Keys; unlocks after Loading: Please wait RED is, Loading ! (dark red screen indicator, mini template)
Arrows Keys UpDownLeftRight and Enter for Player 2 Assistant (red, is a zombie undead by direction)
WASD and CTRL for Player 1 is Main Character (green) {mouse aim by click}
Key 1 if the Sheep is ready it can spawn and enemies goes to the sheep
Space Change Items/Weapons/Magic/Wards/Lightning/Ice/Splat
Get them a bit in distance walk to zombies to unilize your magics.
Ally is now dog and than sheep , by turning by pressing key 1 if it is ready scored.
-- -Features:
Timer at bottom right with Seconds and Score
Dog and Sheep is a Allay that can be spelled if enough scores
Red Player2 that is RED is undead bodyguard of GREEN Player1
Direction Moving forces to the the same aim direction for spells/attacks
Player1 can hold and aim the spell that rotates around if not moving
Smoth player controller movement for both Players in movement and keyboard
---Ideas:
character than has style of witch and broom to fly to spell the animal magic
walking cat like dog and sheep that the zombies following on ready spell
door than 2. room, or read the comment, note try first, than clarify advice
---Todo/optional changes: on move direction to turn-ing , timer os survival and release a dog, on screen keyboard at least for main character or find a way for 2 players,
bugs: switching bug, on release sheep safe is only wait till no other key till spawn, switch item needs walk to fix; Spinningtop is riggidbody; shadows on build;
estetics: if you find good free characters to bring main character but keep the magaic spell wards ongoing
It is funny how zombies walk to the animals like sheep and to the moving dog.
Updated | 8 days ago |
Published | 10 days ago |
Status | Released |
Platforms | HTML5 |
Author | investus.itch.io |
Genre | Action, Shooter, Survival |
Made with | Unity |
Tags | 3D, couch, Idle, Third-Person Shooter, Two Player, Unity, Zombies |
Average session | A few minutes |
Inputs | Keyboard |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Comments
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Answers and implementation/tech. for optional changes, goes here: Title: Zombie game is free here, opt 2nd player assistant, double room question The game is now about 4mb base of unity webgl and 8mb for the half room -additional room coould get it 20mb if it is major acceptable for webgl2 -what makes more sense to add a second room or double size than character style? -door between rooms, if than, to collect 8 pumpkins to get door open -instead pressing space to switch the weapon magic spells magic item -animal spell get zombies to following sheep, dogs (or get us a free cat 3d) ** -what could improve the game, do you have the ultimative ideas ? ** (but keep 2. player optional assistant zombie/all move on flat ground) (playable in webgl2 browser of current prototype, adjust there your notice:) https://investus.itch.io/zombietoyscouchmultiplayers2