TetrominoTetris169 Rotation Quantum Flip Wide Screen 3MB (click the game to focus/play)

[Controls] WASD Space , but also Arrows and also OnScreen Keyboard/Inputs
[Limits} challange 1 per LIne-Fills, but on next drop, next Line and goes on.
Best shows continous from last sessions the best score, to improve skills.
Wondered why can you not rotate the 4 it s or z in other direction, now you can.

Check it out, it is free, you not just get rotation but also swap, advanced!
Thanks: for waiting, https://investus.itch.io/jamholistic3d # for picking free assets 
Like in previous game you can do pushing, but also here in Tetris kind, drop and push.
Full Screen 16:9 FullHd is ok, but 16:10 top blank space is no problem for game/play.
Minimal Resolution is 1024x576 1152x648 (+20border) ion no zoom in WebGL Browser

Top Ui Hud (Controls) can be set in Settings and by default to bottom touch gui, for enable/ing in mobile devices to have real game area full screen [ 16:9 ] , iphone with duckduckgo browser just rotate is into landscape, same at aloha browser.

Tetromino is a peace of 4 to build a block like L, I, S, Z, can be simulated in game board.

Aura in tetrominotetris169 refers to the visual and auditory cues that the game provides to help players anticipate and respond to upcoming events. This includes:

Line Clearing: The game provides a visual and auditory cue when a line is cleared, indicating that the player's actions have led to a successful outcome.

Piece Preview: The game often shows a preview of the next piece (or pieces) to be generated, allowing players to anticipate and plan their moves accordingly.

Gravity: The game's gravity effect, where pieces fall from the top of the screen, can be seen as an aura that guides players towards the optimal placement of pieces.

Shadow Pieces: The game's shadow pieces, which are the ghostly images of previously played pieces, can be seen as an aura that provides context and helps players remember previous moves.

Best + Score and Countdown: The game's score and countdown timer can be seen as an aura that provides a sense of urgency and motivates players to perform better.

These auras work together to create a sense of flow and immersion, allowing players to become more engaged and focused on the game. By paying attention to these cues, players can develop their skills and improve their performance.

In quantum physics, an aura can also refer to a hypothetical field or energy that surrounds an object or particle. While Tetris doesn't involve actual quantum particles, the concept of aura in Tetris can be seen as a metaphor for the subtle but powerful influences that guide players' actions and decisions.

In this sense, the aura in Tetris represents the intricate web of visual, auditory, and temporal cues that shape our experience and behavior within the game.

Updated 26 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorinvestus.itch.io
GenrePuzzle, Simulation
Made withUnity
Tags169, blocks, Casual, classic, Tetris, tetromino, Touch-Friendly, wide
Average sessionA few minutes
InputsKeyboard, Mouse, Touchscreen, Smartphone

Comments

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Very cool game, to turn Tetris on its head!

Thanks, and did you see during webgl play a Line, if you rotate to mutch than it flps the Z to S

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Tetrominos to be “calm before the storm” in the context typically refers to a moment in the game where the player experiences a brief period of low pressure, often right before the gameplay intensifies. This can happen when a player has managed to clear several lines and has a moment to breathe, or when there aren’t any immediate threats of blocks piling up, there can be an anticipation of an incoming sequence of challenging Tetrominoes which may require quick thinking and fast reflexes. This leads to a sudden increase in stress and urgency as layers of blocks begin to stack higher. Thus, the “calm” is the time when everything seems manageable, while the “storm” represents the chaotic and fast-paced nature of Puzzle as the player must quickly adapt to unfolding challenges. Players often strategize during this calmer moment, planning their next moves to prepare for potential difficult situations ahead.

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How is your game related to quantum physics? rotation and swap makes difference where the gravity can go aside and wide direction, rotation+swap get small jump by align kind of other physics by rotation of complex blocks that can mirror, read more in game description, there in game you can comment. Quantum Entanglement: In Tetris, each piece (Tetrimino) can be seen as a quantum system, where its state (orientation) is entangled with the state of the grid. Just as quantum particles can become entangled, Tetriminos can become entangled with the grid, influencing each other’s behavior. Quantum Superposition: In Tetris, a single piece can exist in multiple states simultaneously (e.g., rotated or not). This concept is reminiscent of quantum superposition, where a particle can exist in multiple states at the same time. Quantum Measurement: When a player clears a line in Tetris, it’s like measuring the state of the system. The act of clearing the line “collapses” the superposition of possible states, revealing the final outcome. Quantum Error Correction: Tetris has its own form of error correction: when a piece is dropped into the grid, it can create a “mistake” (a gap or an incomplete line). However, by manipulating the pieces and clearing lines, players can “correct” these mistakes and maintain a stable grid. Fractal Patterns: Tetris grids often exhibit fractal patterns, which are common in quantum systems. These patterns can be seen as a representation of the self-similar structures found in quantum mechanics. Quantum Spin: The rotation of Tetriminos can be seen as analogous to the spin of quantum particles. Just as particles can rotate in different directions, Tetriminos can rotate in different orientations to fit into the grid. Quantum Fluctuations: The randomness of piece generation and the unpredictability of how they fit together can be seen as analogous to quantum fluctuations, which are random variations in energy and matter at the quantum level.

How is your game related to the theme? (Theme is (en)tangle ! ) triangles of 2 build a block, many blocks can be tetrino / tetris blocks, the rotation but also the swap to other side jump dimension; Tetris pieces are entangled: The game’s building blocks, called Tetriminos, are composed of four square-shaped blocks that fit together in a specific way. Each piece can be rotated and connected to form a solid line, which then disappears. This process of fitting and connecting pieces can be seen as an entanglement of shapes. The game’s objective is to untangle: The goal of Tetris is to create a solid line without gaps, which requires carefully manipulating the pieces to untangle them. This mirrors the idea of untangling knots or solving puzzles, which are all related to the theme (en)tangle. Tetris’ grid structure resembles entangled strings: The game’s grid can be thought of as a representation of strings or fibers that are entangled together. Each piece can be seen as a strand that is woven into the larger fabric of the grid, much like the threads in a tangled knot. The game’s complexity and challenge are entangled with the player’s skills: As players progress through the game, they must develop strategies to efficiently clear lines while managing the complexity of the game’s increasing speed and difficulty. This challenge is an excellent representation of the entangled relationship between the game’s mechanics and the player’s skills. In summary, Tetris is a perfect example of a game that embodies the theme (en)tangle, with its emphasis on manipulating and connecting pieces, solving puzzles, and navigating complex relationships between game mechanics and player skills. https://investus.itch.io/tetrominotetris169